Trace is a small interactive game about dwelling within an abstract prehistoric landscape. Between a meditative pine-forest, standing stones and the ghosts of a prehistoric person, the user interacts with objects to gain insight into a forgotten individual’s past lifeworld.
This project was inspired by philosophical leanings in archaeology – phenomenology and extended landscape theory. That would be walking through the landscape and imagining what it may have been like with the cultural ephemera available to us today. Through the lens of each, Trace attempts to explain the influences landscape may have had on the prehistoric person. By placing emphasis on creative-writing, social agency and experiencing the land, Trace aims to question the user on how it is we decipher the past.
Submitted in part fulfilment of the requirements for the degree of MSc in International Heritage Visualisation at the Glasgow School of Art. If you want to learn more, feel free to contact me at firstname.lastname@example.org!
With special thanks to Diessa for providing music and sound: https://diessa.bandcamp.com/, and Emma Leach in providing help with concept art.
Simply unzip the downloaded Trace folder, and play the Trace_v.1.7.exe game!
You can also download the .pdf thesis for your reading pleasure!